Day 2: Feral Nightmares (Five Klicks)
From the Journal of Maya Ceros, Day 2.
Crawlers. Why did it have to be crawlers?
We stuck close with the trade caravan for the better part of the day, but trouble came when we stumbled right into the middle of a crawler nest.
Thing about crawlers is that they move fast. They're easy enough to see coming, mainly on account of the fact that they glow even in the daytime, but that doesn't make them any easier to hit.
Ordinarily, we'd just burn on past something like this, but crawlers tend to dig deep warrens, traps waiting for the unwary, and when two of the caravan's vehicles went down, their wheels stuck in the rough, hollow soil, I slammed on the brakes.
Couldn't just leave them to be eaten alive. Had to get between our new friends and a horde of crawlers.
Kate was the first to reach the shiny object and the skeleton. . .
- I made two major mistakes in this mission that probably cost me at least one squadmember. One was, throughout the entire session, I forgot to roll for morale for the crawlers, so they were basically utterly fearless. Now, crawlers have a high Nerve score, they're psycho and they're melee only, so it might not have made much of a difference, as I'd have had to roll pretty high on two dice to get any of them to rout. The other mistake I made is that I didn't dash them initially. In their first move, they moved about half what they should have, putting them at extreme range for the first volley of fire when they should have been in a comfortable range, out in the open.
- I found it a lot easier to track multiple brawls by rolling a red die together with a green die for each conflict, with the green representing the friendly unit and the red representing the enemy unit.
- I'm excited to see what happens on Day 3! I have a few things on my checklist for Day 3 so far: Namely, I have to define names and miniatures for the two recruits who are joining the squad. It's really relieving to have the new one with a +2 to combat skill, as going into another battle with six squad members already sounds super dicey. Other than that, I need to finish printing and painting my proper buildings, along with a unit of impassable terrain. I also need to print more blood splat markers, as I ran out halfway through this battle. Back to the workshop!