Day 12: King of the Landfill (Five Klicks)
From the Journal of Maya Ceros, Day 12.
When we parked the war rig, I went over it with some of the others to search for secret compartments, places where weapons might be stashed or traps might be waiting to be sprung. There's a lot of places to hide guns on this rig, but it doesn't look like anyone's hidden any here for a long time. In fact, it looks like someone else owned the truck before the Nomads got a hold of it and stripped it for valuables. All we found was a chunk of paper with some marks on it. Greene caught me as I was staring at it, and said he recognized the marks. Raider glyphs, he called them, and he thinks they'll lead us to a stockpile that'll be worth checking out. So of course, we follow the signs, and hope that what we find is more helpful than horrific.
Following the signs led us to a chunk of sprawl that the wastes have already started to reclaim. The corners were tight with ruins and old cars, and the instant we pushed into them, I knew we were in for a a fight. The clicking and chittering was unmistakable. Hunter bugs, and lots of them.
* Post-Play Notes: I think the rules actually state that she should have run toward the nearest table edge, meaning she would have bailed, but I didn't think about this at the time, and kinda figured in retrospect that it was more interesting in the end if she stayed in the fight.
** +2 Loot Rolls for "Signs" battle, +1 Loot Roll for Suspicious Circumstances Marker (0 Result), +1 Loot Roll for holding the field. 1 Scrap Rifle and Musket were obtained using the custom loot roll in Mods.