Day 14: You Got To Move (Five Klicks)
From the Journal of Maya Ceros, Day 14.
If you stay parked too long in one place in the wasteland, you're bound to run into trouble. Yesterday, it was just a pack of four desperates. Today, it was eight petty bandits, and they were more heavily armed.
I sent out scouts this morning to look for Greene's Hazy Caves and to check the area nearby for trouble. At one point, they spotted a nasty-looking pack of fungus-infected dogs heading toward the spot we've staked out, but they managed to lead that group away.* What they missed, however, was the pack of bandits stalking them, watching them lead the bigger threat away.
All I can figure is that their greed got the best of them. They must have seen our lights and smoke, heard our laughter and music in the night and figured we weren't likely to be well prepared this far out from any settlements or caravan routes. Maybe they thought our pack of scouts was our only protection. They probably thought they'd found a ripe haul just waiting to be picked. What they found instead was death, swift and terrible.