Day 26: Demon Speeding (Five Klicks)
From the Journal of Maya Ceros, Day 26.
Might as well call it Maya's first rule of the wasteland. Stay in one place long enough, and once the raiders find you, they'll never stop coming. They'll get bolder and bolder until you move or until you are dead. Thankfully, we're still here. For now.
I knew something was off the moment we stepped foot into this part of the cavern complex. There were piles of stone rubble everywhere, and it all looked recent, fresh. I heard the tumble of rocks coming loose from the ceiling and knew-- our heaviest ordinance was going to be our biggest liability.
Post-Play Notes: This was a fast one. Polybius's sharp-shooter Talent with the Booster Implant, and with twin machine pistols is all kinds of ridiculous, in a good way. He has a 1/3rd chance of jamming every time he lets loose, but if you can trigger the booster and avoid the jam, he can throw a mind-boggling EIGHT DICE in a turn at anything within 6 inches. No wonder the raiders ran away.
For my settlement event, I got increased patrols (1 less enemy) and ended up facing seven raiders with one brute and one officer in a cavern with an unsafe ceiling. We did not seize initiative, but honestly, it doesn't look like we needed to.