Ferox Rangers #1 (Battletech Campaign)
Date: February 10, 3066.
World: Kennard, at the border of the Federated Suns and the Outworlds Alliance.
We have a job that looks like it would be a good fit for a merc unit of your size out at Sigma Garrison. There's a little outpost there that pirates have been raiding off and on lately, and we need someone to put an end to their thievery. So far, they've mostly been operating with minimal ground units, and our response has mostly been to chase them off with aerospace patrols, so they won't be expecting you. They've gotten lazy, driving up in APCs, loading up grain stores and then driving off, so this mission should be a cakewalk.
All of your basic unit upkeep, room and board for your pilots, and the like will be handled at the local facility maintained by elements of Lindon's Company for as long as you work with us. Pay is 100,000 if you complete this mission. I know it's not what you're used to after running with the Irregulars, but you will get to keep whatever you kill. We aren't expecting any battlemech resistance, and neither the FedComm or Lindon's Company have any interest in any of the crap the pirates out there might be scraping together to use against us. Good hunting, Commander.
Mission Report, Commander Ellen Ferox
First mission with the new unit. Feels strange, leading instead of following. The 'Sphere is changing, and while there's a lot of potential money for even a small merc unit like ours to make, it sometimes feels like everything in the whole of the Inner Sphere is right at the edge of utterly falling apart.
I've been in mech cockpits since I was a kid. Maybe it was that which keeps me coming back, keeps me in the cockpit. Familiarity. Maybe it was all the stories mom told me about her years with Lindon's Company or The Red Wolves that got me fired up. Maybe it was the pirate broadcasts from that whiskey-soaked mercenary outfit out of Van Zandt that made me glamorize the mercenary life. Whatever it was, I'm here now, on Kennard, working with Davion and Lindon's Company. I've never met any of these people in person before last week, but it still feels a little like we're among friends. And yeah, it might just be me and Captain Dornentanz now, but there's a certain simplicity in having only half a lance to start with. Whether we really carve out a name for ourselves, or we end up bankrupt, only time will tell. It certainly helps having a couple of battle-tested and tricked out mechs like Dantor and Poseidon to make our name with.
The FedComm is still locked in civil war, meaning that most of Davion's heavier assets are busy elsewhere. Yeah, the war seems to be grinding down, and though part of me hopes they figure out their differences, more war also means more potential work for us, though I'm not in any place to feel safe picking any sides just yet. If we have to pick sides, well, my family has more friends and connections on this side of the 'Sphere, so it might be a long time before we do any work for the Lyrans again.
For this mission, though, it was mostly just a week of waiting followed by a few brief moments of sheer terror. Captain Dornentanz and I sat around trading stories, trading ideas about the future and getting caught up on any news we could pick up from the network for most of the week, but when the call came in to move, it was all business again.
Poseidon was one of the first Battletech miniatures I ever bought on Ebay, and I haven't done more than touchups on the paint job since I bought it in about 2002. It was one of the ones that Randy favored in my college years, if I remember correctly.