Mass Effect: IC-342 (Ironsworn: Starforged) Session 12
MISO has already worked his way through the preflight checklist by the time I reach the docking bay. Instructions from Director Calderone get us priority clearance from Tower, and within fifteen minutes, we’re in the black, burning hard for Devil’s Rest.
Move: Undertake an Expedition (Devil’s Rest Survey Mission - Outlands)
New track established. (Rating: Formidable)
Roll: Move At Speed (Edge) 3 + 2 (5) vs. 2 & 9 (Weak Hit)
Peril: Familiar Foe Sends a message.
Settling in, I spend the ten hours it takes to make a hard burn to the outer rim of the system looking through data from Nova Station until it puts me to sleep. I’m not sure how many hours pass while MISO guides the Ulysses toward Devil’s Rest, know only that it isn’t enough for me to feel anything but bitter and groggy when the interior klaxons go off.
“Talk to me, MISO!” I shout, half awake, leaning out of the chair and staring bleary-eyed at data readouts projected over the nav computer.
MISO says nothing, just continues to parse data in the background while a frame of magnified stars appears in the center of the viewscreen. In the center of the frame, a vaguely cylindrical gray-white shape spins slowly, ominously.
Move: Reach a Milestone - Vow (+1 box on track [1 of 10] )
Mark Progress on Expedition (+1 box on track [1 of 10])
Space Sighting: Derelict
“MISO,” I pause. My mouth is dry, fumbles with words. “Can you get an ID on that ship?”
“Should I open a priority channel to Director Calderone?” MISO asks me.
“No,” I shake my head, leaning forward, trying to pick out details as the ship slowly grows in the viewscreen. “Not yet. Let’s get a better look at what we’re dealing with first.”
Instead of waiting while MISO gets us within docking range of the derelict ship, I run down to the airlock, tug on my vacuum suit and prep my gear for EVA. Pulling up a screen on the wall, I watch the ship get closer and closer, notice the cloud of glittering shapes around the massive rip in the portside hull.
Move: Undertake an Expedition (Into the Forge Flier)
New track established. (Rating: Dangerous)
Roll: Stay Vigilant (Wits) 2 + 4 (6) vs. 1 & 5 (Strong Hit)
Reach a waypoint.
Mark Progress on Expedition (Forge Flier) (2 boxes [now 2])
Access: Corridor (Breach in wall of corridor.)
Feature: Desc: Secret / Focus: Grave
Interior: Ornate furnishings & Heavy steam / moisture
Move: Explore A Waypoint (Access Point)
Roll: (Wits) 2 + 2 (4) vs. 1 & 2 (Strong Hit)
Opportunity: Shortcut.
Shining my flashlight around, I let the beam pass alow across the slagged edges of the hole, let it light up the frozen faces of the corpses. No one I recognize, no one I know, but all human. Shivering, I turn the light back to the hole and cross into the ship, easily find the central corridor that leads to the Operations section. Maybe I can find more data there, I decide. Logs, charts, something that can tell me who these people are and why they’re all floating out here at the extreme edge of the Neoma system.
Roll: Move At Speed (Edge) 3 + 5 (8) vs. 1 & 7 (Strong Hit)
Reach a waypoint.
Feature: Automated Warning
Feeble blue light flickers as I push past the half-open door between the ship’s central corridor and the Operations section. Blinking, I try to make sense of the light source, realize I’m looking at some kind of equipment, something Geth in design. Tapping the side of my helmet, I take a deep breath, call MISO
Move: Explore A Waypoint (Operations)
Roll: (Wits) 2 + 5 (7) vs. 7 & 9 (Miss)
Create an opportunity for the enemy.
Peril: Automated defenses target you.
The geth turret spots me before I even know it's there, fires and lights up the whole room. I have half a second to react, to fling myself out of harm’s way or take the bolt of electrostatic energy full in the face.
Roll: Ranged (Edge) 3 + 5 (8) vs. 7 & 7 (Strong Hit)
Mark progress twice (Troublesome - 6 of 10)
Roll: 6 Progress v.s. 4 & 10. (Weak Hit)
Objective achieved, but make a suffer move.
Move: Endure Harm (-2 Health - Now 3)
Roll: 5 (health) + 4 vs. 3 & 10 (Weak Hit)
-1 momentum (now 4) to prevent 1 health loss. (Health is now 4)
Roll: Move At Speed (Edge) 3 + 5 (8) vs. 3 & 8 (Weak Hit)
Reach a waypoint, face a peril.
Peril: Hostile AI
Feature: Recorded Message
And on the screen, a face made of neon green glyphs and sigils screams Geth noises at me.
Move: Explore A Waypoint (Operations)
Roll: (Wits) 2 + 6 (8) vs. 6 & 9 (Weak Hit)
Opportunity: Keycard or Access Code
Peril: Hostile AI
The corpse in the cell suddenly jerks upright like a puppet on strings. Backing off, I keep my rifle on it, try to get into the corner of the room where I can watch everything wired into that screaming screen. Lights in the ship flicker, and then the corpse that isn’t locked up starts to jerk to life, starts to reach for me.
Move: Battle (AI Corpse Thing)
Roll: Ranged (Edge) 3 + 5 (8) vs. 3 & 6 (Strong Hit)
Objective Achieved, +2 Momentum (now 6)
Three quick bursts of the Revenant and the corpse reaching for me breaks apart into shards, scattering through the freefall void. The corpse in the cell throws itself against the bars, but I don’t put it down, just watch it, trying to understand what I’m dealing with. AI wired into meat, into bodies, but none of it makes sense. Looking back to the horror I just dispatched, I notice the keycard on a lanyard hanging from one of its broken hands and I grab it, stash it.
Move: Undertake an Expedition (Into the Forge Flier)
Roll: Move At Speed (Edge) 3 + 3 (6) vs. 5 & 8 (Weak Hit)
Reach a waypoint, face a peril.
Peril: Sensors indicate arrival of external threat.
Mark Progress on Expedition (Forge Flier) (2 boxes [now 8])
Operations: Computer Core
Feature: Recorded Message
Following the cables, I move deeper into Operations, but instead of a cockpit or a flight chair, I find myself in a dead end room dominated by the massive horseshoe of a computer core. Lights flicker here and there on the server racks, and as I step into the room, I hear the geth noises again, the digital screams of the damned, and I feel like I’m finally starting to put the pieces together now. The bodies, the cables, these husk-like shapes, and the geth– it all reeks of experimentation, of some group of researchers playing god with digital sentience way out here on the frontier of colonized human space.
Looking around, I notice a console embedded into the core, activate it by pressing the lanyard ID against it. The cold screen flickers and pops to life, shows me a simple, three word prompt:
“Proximity alert!” MISO’s voice hits the comms suddenly. “Commander, do you read? Please confirm.”
Comments
Post a Comment