Few places see as many travelers as the Colorwash. Old road shamans say that the Colorwash is on the way to everywhere, and that you can get anywhere by crossing through it.
Many interesting souls wander into and out of the Colorwash. Whether your players encounter these travelers in the Colorwash itself, or in places far beyond its vibrant hills is up to you. 


There is a saying as old as the hills. Maybe you have heard it. You can always find a mechanic in the Colorwash, it just might not be the right kind of mechanic. Such bright souls are specialists, but few are as bright as Eideon Strinqroux. It takes a special kind of soul to fix machines that only exist in the dreamlands, even if their effects bleed over into the dense physical realm of bodies and cash, but Strinqroux is one such mechanic. Most of the tools of his trade are dream-shifted, with only their handles present in our world while their practical elements are visible only in dreams. His quick, wiry hands work entirely on instinct, and he has mastered the ability to go half into the dreamstate while he works, closing one eye and humming while the more fluid side of his brain goes into the land beyond the veil of voices. Sometimes he can see problems that no one else can, or fix dream machines that no one else even yet knows are broken. Unfortunately, he doesn't carry any normal tools beyond a set of screwdrivers, a crescent wrench and a tube of steel epoxy. He also doesn't know much more than the basics of function when it comes to ordinary, practical, every day machines, but he's willing to try, he just won't normally warn anyone about his lack of skill until after he's broken something.

Interests: Anything from the dreamlands, the more broken the better. Also pickles.

Disinterests: Other mechanics, especially if he knows they're better at something than him.

Possessions: Typically carries dry goods, flower teas, jerky, various dense mineral lubricants, ironwood beads, copper-wrapped silver hagstones for dream scrying, an assortment of silver needles and a small porcelain otter statue (heirloom from grandmother).


Born to a caravan family of traders native to the Jadeite City, beyond the distant western rim of the Colorwash, Tukrar Kivri has made it his life's work to collect and catalog the many different types of mold, mosses and fungi that grow here. He has a keen eye for different breeds and cultivars, and is said to have a rather expansive vivarium back in the Jadeite City where visitors can learn about his discoveries and their many uses. In person, he is very quiet and keeps to himself, prefering the company of fungi to anyone else, but if someone shows an interest in the native life of the Colorwash, he is more than happy to act as a quiet guide. It is said that when he speaks to mold, mosses and fungi, they speak back, and that one can learn new uses for the land's many wonders just by listening to them with an open mind.

Interests: New species of mold, mosses and fungi. Quiet contemplation. Animism.

Disinterests: Anything or anyone loud, whether vocally, psychically, or otherwise. Even loud shirts irrirtate him.

Possessions: Intricate, long-stem pipe given to him by his grandfather, who was a rogue planetologist. Scribbled notes on his latest discoveries. Samples of practical molds, mosses and fungi kept in glass bottles in case they are needed. Often carries symbiote molds that act like bandages with a powerful healing effect, but also carries hallucinogenic spores, smokable medicines, anti-parasitic fumigants and a box of mushrooms that sing when stroked, which he uses like a musical instrument on long, starry nights.


Few take their divinity for granted in the way that cats do. Cik Asiex is no exception to this, but he has learned to control his arrogance. Festooned with the trinkets and charms of countless cat-centric monasteries from all across the known (and unknown) worlds, he is always in search of new spiritual wisdom, as if the next piece of lore or fragment of a sacred, ancient relic might be the one that ties everything together for him. It never is, and probably never will be, but the belief keeps him searching, and if anything more can be said of cats, it's that their curiosity knows no bounds.

Interests: Strangers, specifically mechanics specializing in ancient spirit-tek, philosophers, shamans and seekers like himself.

Disinterests: Golems and other constructs. Sentient birdfolk. Bathing.

Possessions: A weathered pack full of spiritual trinkets, tokens and symbols. He knows what each one is, where it comes from, its significance and how it can be used for practical purpose. Silver tips for the claws that come out of the tips of his lightly-furred fingers, reserved for use against undead and lycanthropes. A small bottle of jasmine perfume.


My goal with REDIRECTIONS is to add my own contribution to the Psychedelic / Heavy Metal / Ligne Claire art RPG space.  Much in the way that people inspired by Tolkien’s style helped give birth to the modern genre of High Fantasy, the style of Jean “Moebius” Giraud (and others like him) seems to be spawning a sort of genre of its own right now, and I want to expose more people to the wonders of it. I want to share it. I want to be a part of it. Most of all, I want it to grow.

    REDIRECTIONS is a collection of wondrous places for your RPG characters to visit and explore. Each place is unique, with a bevy of interesting stories, plot hooks and characters to color your experience. What system you choose to use for your sessions and how your players get to these places is entirely up to you. If you like these posts and find them useful, let me know! All art is generated on Stable Diffusion or Wombo because I can’t draw anything better than stick figures, so consider them homages to the genre. This is a series, and each entry is numbered. If you like things like this, please support the true artists whose works are part of the genre, such as the works of Moebius, Luka Rejec's Ultraviolet Grasslands, Luke Gearing's Acid Death Fantasy and Raw Fury's game SABLE.


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