⭗ REDIRECTIONS XXV⭗
⭗ TALES FROM THE UTTER WEST #5 ⭗
⭗ THE MARK OF THE DREAMER ⭗
“You’re quite adept at fantiscience and the powers of the Long Ago builders,” Kvelak said, eyeing the Blue Oracle carefully. “Your skin, the color– it’s a mark, isn’t it? But not one I’ve seen before. It’s not like the mark of the corruption that I’ve seen on some in these lands. It’s not the Blue God’s sign. It’s something different. It’s something older.”
“It is the Mark of the Dreamer,” the Blue Oracle responded, looking up to meet Kvelak’s eyes. “It is the Ka overtaking the Ba and Ha. It is the blending into void, into the space between suns and the space between stars where all dreams exist as one, bleeding through to shape all that we perceive.”
"All Praise to the Blue God," Coda-2 said, ignoring the wary glare Kvelak leveled at her and at her other two bodies.
"Let us speak more of your Mark, Oracle," Lleva urged, ever curious.
⭗ THE BLUE MARK OF DREAMS ⭗
⭗ READ DREAMS ⭗
The gentle touch of a hand upon the forehead brings visions of the world within the sleeper’s mind. The theatrical play of dreams within a sleeper is laid bare before the Marked Dreamer.
Overcharge: A dream can be summoned and recalled from a sleeper’s mind even after that sleeper has woken. Be warned, the dream will fray and fall apart more and more within the mind of the sleeper with every moment of waking time that passes.
⭗ SHAPE DREAMS ⭗
For some, it is not enough simply to watch and understand. Sometimes a master of dreams feels the need to spin their own weft through the threads of all that is. Close your eyes and visualize the dreams you wish to impress upon the sleeper’s mind. These dreams can be anything, as long as they are tame enough to pass as the sleeper’s own dreams. Anything more tame, and you risk waking the sleeper.
Overcharge: The dreams are no longer tame. The sleeper is trapped in the dream. Overcharge multiple times to make the shaped dreams stronger and stronger, but be advised– If the sleeper dies in their dream, they die in the physical world as well. Use with caution, unless seeking to torment a sleeper to the point of death (a poor use of this power.)
Dangerous: It is possible, by shaping the dreams of another, to bleed into those dreams and be shaped by them in turn.
⭗ MANIFEST DREAMS ⭗
The Marked Dreamer becomes a conduit for creation, with the sleeper’s dreams being the catalyzing agent. The instructions are simple: look within the sleeper’s dreams, fasten onto something they are seeing or experiencing in their dream, then pull it out of that space and make it manifest. If an object is focused on, it will be no larger than what the Marked Dreamer can fit in their hand. If a situation or an outcome is focused on, it must be something that has a likelihood of happening anyway. Overcharge for more spectacular results.
Overcharge: Each time the spell is overcharged, the volume of the object manifested doubles in size. For situations and outcomes, the margin of likelihood needed to manifest the change decreases. Overcharge enough times and you might be able to summon a small house or change the minds of a polybody king who is dead set against you.
Dangerous: The current pulls both ways. What flows into the physical world may take an equal ebb of the Marked Dreamer’s mind back into the sleeper’s world.
⭗ WALL OF NIGHTMARES ⭗
The Marked Dreamer funnels the fears of a foe into a ferocious fortification of horrors too terrifying to trespass through, (assuming that foe fails their save against this magic.) Otherwise, if they successfully save, the wall of nightmares is disconcerting at best and humorous at worst. If the save is failed spectacularly, the foe flees, frothing with terror. The wall of nightmares affects anyone who the caster wants it to effect, and is invisible to all those the caster wishes to keep safe.
Overcharge: each time the spell is overcharged, the volume of the target increases by seven meters and the visions get more horrifying, giving a save penalty of 1 for each overcharge.
Dangerous: The nightmares are made of soul stuff. They have presence. They are conscious. They can take on physical form and free themselves from being thralls of the caster, wreaking havoc on the world into which they have been released.
⭗ HA-SHAPING ⭗
The Marked Dreamer sculpts the physical body so that it reflects the Ba and Ka of an individual. In a way, this is a clearing of the untruths impressed upon the meat by time and trials to reveal the inner dreamself. Marked Dreamers often undertake this process slowly and unconsciously upon themselves over time automatically (and sometimes on others around them) but the skill can also be focused and fastened to an individual to shape them quickly and drastically. People who are ugly inside become hideous outside, while true saints become stunning. Some shaped by this spell are so hollow inside that they disappear entirely, while others cast off a skin of false self to shine as an embodied star wherever they go.
Overcharge: Overcharging the spell makes the changes permanent.
Dangerous: The shaper always risks reshaping themselves.
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