Ferox Rangers #2 (Battletech Campaign)
Date: February 18, 3066.
World: Kennard, at the border of the Federated Suns and the Outworlds Alliance.
We have a rare opportunity here to deal a significant blow to the local pirate forces on Kennard. It seems that the crew of the tank you let escape reported back on your mechs and the custom equipment you're carrying. You've caught the interest of Julian Corpuz, the pirate kingpin who is the closest thing Kennard's pirates have to a leader, and we've picked up chatter indicating that he wants you dead. Our plan is to put you right where his forces can find you, so that you can scrap the units that are likely his best assets. All you'll have to do is head out to your usual patrol in Sigma Garrison, wait for Corpuz's forces to show up and then take them down.
Since we're fairly certain you'll be facing a lance of battlemechs this time, The FedComm is offering terms on this one for half salvage and half a million C-Bills coverage for damage. We also have information indicating that the pilots of the lance of mechs are all wanted criminals with bounties on their heads. We will be willing to pay 30,000 C-Bills for each pirate pilot you bring in alive and 20,000 for each one you bring in dead. Do this right, and we could both end up with a decent salvage haul at the end of this.
Mission Report, Commander Ellen Ferox
The FedComm is using us as bait, and I honestly don't know whether I should feel honored or offended. We were certainly equipped to take on the forces our employers were expecting the pirates would field, but I feel like this mission could have gone sideways very easily. As it was, Poseidon took a hell of a beating, but more on that later. For now, where do I begin? Sigma Garrison. Once again, we were waiting for the pirates at the outpost at Sigma Garrison, and when they showed, they showed in force.